#ifndef LEVEL_H
#define LEVEL_H
#include <vector>
#include "Thing.h"
#include "Player.h"
#include "Horde.h"

class Level : public CScene
{
public:
    Level();
    virtual ~Level();
    void Execute();
    bool Initialize();
    bool Release();

    CLayer* layerBack;
    CLayer* layerScreen;
    CLayer* backImage;
    Player* player;
    Horde* enemyHorde;
};

#endif
